Nov 29, 2008
One of the first experiments with virtual dancing in Second Life. Part of Real Virtual Games Project, following up from the LxFactory Performances (Temps D'Images Festival, 2008 Lisboa)
An invitation call was send for participation in this performance. Upon appearance at the space movements were shared with them to be performed, along with their own moves and movement in space.
These movements were originated in motion capture sessions (MovLab/Lusofona University) and focused on a dance approach based on principles and practices of Body-Mind Centering, somatics, ideokinesis, and contact improvisation, and others.
During the process of uploading the animation files to Second Life there were errors provoking emergent behaviors that I found very interesting. As if, although different and some times impossible to perform by an humsan being, they retained the aimed kinesthetic attitude and enabled interactions between the avatars related to those occurring in a contact improvisation jam.
These artistic research of dance in SL continued Real Virtual Games project questioning and challenging the typical dance forms, styles and formats found in this world, which although very varied are limited and mostly with a metric dynamic to accompany or be accompanied with music.
The fact that few avatars showed up and at different times enabled a more intimate interaction.
Following up on Real Virtual Games Project (Nov. 1&2), at Lx Factory, Lisboa, Portugal and SL Kowai (217, 109, 669)
Toddles Lightworker/Todd Cochrane and Butler2 Evelyn/Isabel Valverde come to invite you to an Emergent Hybrid Performance Environment for SL avatars and video mediated guests from physical site, Lisboa, Portugal.
Day/Time: Tomorrow, Saturday Nov. 29
Kowai 234, 102, 679 (Mature)
Rua do Carrião, 5 - 3º dto,
1150-093 Lisboa, Portugal
(23.30 H/11.30 PM/WET)
Duration: about 2 hours (3.30-5.30 PM) (23.30-01.30 H)
Come on Come to perform by interacting with other avatars and real people on screens around the space. We have mocap emergent animations for you to embody and interact with.
You can experience these animations alone or combined with your movements and gestures.
We want to offer opportunities for converging our physical and virtual possibilities for creative embodied communication. being and experiencing spaces and bodies.
We believe Second Life provides the most inclusive embodied mode of being with people around the world in a free networked platform.
Real Virtual Games Project is interested in questioning and developing more corporeally inclusive physical interfaces for this type of embodied global network mode of communication.
Look forward to see and play with you tomorrow!!