Co-authored transmedia performance project generating physical-virtual-simulated site-specific environments for performers, avatars, and audience members’ participation.
Jan 26, 2010
Motion Capture Movement for Avatars in Second Life
Animations from excerpts of motion capture, focusing on different states of embodiment and interaction. These were in part uploaded into Second Life for avatar movement. The movements modes or sequences functioned as alternative animations for avatar, based not in music based dance steps or pedestrian actions, but on ways of sensing the body in movement, or as when interacting with other bodies or things, much like in contact improvisation. Available to any avatar visiting the RVG Lx Factory SL room, they could improvise with each other in virtual dances choosing the body modes and their play in time and space with each other. To have a better idea, please see the other examples. Soon there will be recordings from the SL dances with visiting avatars. Real Virtual Games is continuing this way and projected as a new solo performance with live and virtual performance participants.